Welcome to Bodkin Interactive

Join our community & actively watch the game take its shape!

About

Bodkin Interactive is an independent game studio dedicated to crafting immersive worlds and unique player experiences. Our team is passionate about bringing fresh, engaging gameplay to life.

Fields Of Renown is an immersive medieval sandbox RPG set in 13th-century Gwynedd, Wales, where survival, strategy, and skill define your journey. As a lone wanderer or a thriving merchant, you'll fish, farm, trade, and fight to carve out your legacy in a world shaped by seasons, economy, and conflict. Master your craft, forge alliances, and adapt to the ever-changing landscape as you build your renown in a land filled with opportunityโ€”and danger.
Will you become a respected landowner, a feared warrior, or a legendary explorer?

The choice is yours.

Core Game Features

Fishing

Cast your line in Welsh rivers and lakes

Economy

Dynamic trading and market systems

Combat

Medieval warfare and tactical battles

Farming

Cultivate your land and harvest crops

Weather & Seasons

Dynamic weather affecting gameplay

Skills & Levels

Master various crafts and abilities

Development Status

We are currently setting up Unreal 5 with C++ and Blueprints to build the foundation of Fishing mechanics prototype

Latest News!

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Latest Blog Posts

Follow our development journey with detailed updates and insights

25th of August, 2025

Engine Selection: Godot vs Unreal

We're carefully evaluating both Godot and Unreal Engine for Fields of Renown. This critical decision will shape the technical capabilities and visual fidelity of our medieval world...

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Coming soon

Fishing System

A brief outlook into fishing and what it means to us at Bodkin Interactive.

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Development Roadmap

Phase 1: Foundation (Current)

Engine selection, core mechanics design, and community building

Q4 2025

Phase 2: Prototype

Basic movement, fishing mechanics, and environment systems

Q2 2026

Phase 3: Alpha

Combat system, economy, and closed testing with community

Q3 2026

Phase 4: Beta

Full feature set, balancing, and open beta testing

Q4 2026

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